Introduction
Part 1: How and Why
1. The Shift
2. Technological Integration Versus Technological Interference
3. The Pull
4. The Power of Sound: History and Biology
5. The Biological Science — What's Really Going on in Our Brains?
6. Boxed In — Anxiety in the Masses
7. From Digital Natives to i-Kids
8. The Story of Alpha
9. The Narrowing of Minds
Part 2: Process and Development
10. Of Systems and Process
11. Back to Biology: Epigenetics and Vestibular Regulation
12. From i-Kids to i-Brains
13. Learning, Play, and Parenting— Conflicting Needs in a Busy, Busy World
14. Socialization — Child's Play
Part 3: Education, Games, Power, and Politics
15. The Good, the Bad, and the Neutral
16. Of Games and Gaming
17. The Good, the Bad, and the Ugly— Esports and the Business of Gaming
18. Beyond Illusions — Spatial Planning, Arbitrary Learning, and Geolocation Skills
19. Breaking the Trance
20. i-Tech and Healthcare — To Care or i-Care
Part 4: Trust, Governance, and the Attention Ecconomy
21. i-Trust and i-Privacy— Social, Economic, and Political Manipulation
22. Governance Part One — Self-Governance and the Rise of the Attention Economy
23. Governance Part Two — Crossing the Floor and the Perils of Protection
24. The Attention Economy
25. Governance and Safety — Electromagnetic Explorations
Part 5: The Interpersonal
26. Community, Communication, Digital Mediation, and Friendship
27. Sex and Sexuality Part A — Adult Play
28. Sex and Sexuality Part B — Brain Wiring and the Death of Intimacy
29. Sex and Sexuality Part C — From Children to Elders, Communication, and Lifestyle Solutions
30. Benefactors of Change
31. i-Addiction and i-Life— The Beginnings of a New World
32. The Tipping Point
33. Our Future Our Selves
Epilogue: So What to Do?
Notes
Index
About the Author
About New Society Publishers